Fast forward throughout the years, as the rise of MMOs happened and these tactical mindsets came right along with them. As warfare evolved in the modern gaming space, the player demand for larger and more complex options to customize their tactical choices has risen until games such as Dark Age of Camelot, Guild Wars and even World of Warcraft took this concept to a new level. Now enter Mythic's newest creation, Warhammer Online, and it's no surprise players from that background are looking into new ways to take this concept into this current generation of MMOs.
Although, at a higher level, guilds can achieve up to a 65% speed increase on their banners. That could be substituted for a lack of a natural speed class. Some reasons why this is typically thrown out is because there are no speed classes that promote roaming, or that the style of crowd control in the game isn't conducive to succeeding against larger numbers of opponents.The debate over whether or not this style of combat is even viable in Warhammer Online is still a hot topic around various forums and fansites devoted to the game. Some claim that this style is not viable in WAR because there is not enough ability for a smaller group to take on a larger one with any kind of dependable success.