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Server performance is not all that is holding WAR back.
Posted by Cheaperzone at Tuesday, February 03, 2009 11:07:25 AM
 

The title's system requirements are not unusual for this age in gaming, but the title is just not as optimized as it should be. Many players with systems above and beyond the requirements have problems maintaining a playable framerate. On top of that, windowed mode - an MMOG requirement - is even worse off. My computer is equipped with a Q6600 overclocked to 3.0GHz, 4GB of Ram and the best video card on the market, a Radeon 4870 X2. You would think that with all that power I could run the game well in windowed mode and browse the web at the same time. Not the case. The game has an issue with being the inactive window, causing it to lag severely when it is not in focus. Both of these issues will likely be fixed in the near future, through a combination of video card driver updates and further optimization. The sad truth is having a botched windowed mode has severely effected my early gameplay experience.

One aspect that Mythic should be chastised for is the mail system. The mail system in WAR is simply atrocious. The system that the title launched forced players to wait twenty seconds between in-game messages. The forced delay wouldn't have been so terrible if you were able to attach multiple items to a message. The inability to do so causes players to waste obtuse amounts of time sending items to guildmates or alts and is easily the most poorly implemented system in Warhammer Online. How ironic since the Auction House was one of the last features implemented before launch, and managed to be quite robust.