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Warhammer Online's visuals are generally delightful.
Posted by Cheaperzone at Monday, November 17, 2008 4:26:39 PM
 

The sound design is good, but none of its aspects rise to the head of the class. The soundtrack suits the fantasy setting, but it doesn't really enhance the experience in any way. In fact, all of Warhammer Online's audio, from spell effects to quest confirmations, sounds fine but unremarkable. This isn't the most well-rounded massively multiplayer online game, but Warhammer Online grabs the tuskgor by the horns, delivering the finest PVP content seen in a traditional persistent world RPG. Questers and explorers may not find what they're looking for, and certain gameplay systems don't mesh as well as they should. Nevertheless, there's more than enough exciting PVP content here to keep newcomers and veterans alike immersed in the perpetually violent tug of war between the forces of Order and Destruction. Or as the Orcs say: Waaagh!

But it's a good look, and the game is obviously intended to run on a large range of computers. The relatively low-polygon count is offset by a broad color palette and subtle textures. The architecture and character models are also exaggerated in just the right ways. And the graphic engine delivers when it counts: The game ran well without meaningful frame rate drops or crashes on a variety of systems. From a technical perspective, you can see where corners were cut: Animations are really choppy when viewed from anywhere but up close, and in the main faction cities, model textures flicker in and out. These and other minor glitches aren't apt to stand in the way of your enjoyment though, and Warhammer Online's visuals are generally delightful.